Thanks for your contributions, it's nice to see another user, and a new one at that, be so willing to make major contributions. On a side note, how far is your game progress thus far?
-2539 Woo 22:55, 2 February 2015 (CET)
Here are some layered files for GIMP/paint.net that can help with texture alignment:
—MrIbby 19:52, 5 December 2015 (CET)
Thanks, but I take screenshots in-game (don't worry, I ensure the light value's at its highest) and use Sprite Something (iOS app) to crop everything but the texture, using the magic eraser tool (erases all pixels of the same exact color (2 options: within a radius or within an entire frame). Then, I align the sprites:
- If a "B" (Block) file (File:B…png): I simply center the texture by making the number of (horizontal) pixels outside the texture (but still within the 32x32 radius) "symmetrical" (5 on the left, 5 on the right) and place the texture at the bottom of the 60x60 grid
- If an "E" (Equip) file (File:E…png): I use the onion skin tool (lets you see another frame as a background of a current frame to match it with the other frame
- If an "I" (Item) file (File:I…png): same with a "B" file, but I also count the vertical pixels
-Mudkip45 12:05, 5 December 2015 (PST)
I noticed that the summary text for my latest revision is all the way to the right side of the page (by which I mean outside the actual page).
Sorry…I tried to create a line break "<br/>" but I believe "Wiki text" (<br/>, templates, etc.) doesn't work on summaries. Also, there is no "return" key when typing a summary (on my iPhone). So, I typed "space" until I reached the character limit, at which point it looked like it worked on the Summary Preview, but on the page's History…well, you know…
Anyway, I want to know if a mod is able to delete it, and I'll copy and paste the revision's source code with a new summary.
-Mudkip45 16:28, 20 December 2015 (PST)
Hey There, I have just checked your edit on Exotis page but your missing that each Exotis Knight and Slasher act differently and drop different Items, so I prefer reverting the edit. - GHAFRI
Thanks! I checked in-game by spawning both Green and Purple Exotis Knights in Creative Mode just found out purple ones don't throw anything (I thought they did the whole time! •~•).
Anyway, I'll check and see how I'll reorganize your edit into two sections.
I have to go to school, so it may take a while…
-Mudkip45 07:26, 13 May 2016 (PST)
One more thing, drops in Slimes page are not fully confirmed yet, so there might be some changes here and there. - GHAFRI 06:34, 2 June 2016 (CEST)
Thanks for the heads up! If I do find any drops that are unconfirmed on the Wiki, I'll remove that part from the drops.
-Mudkip45 09:00, 2 June 2016 (PST)
One more thing, most of the confirmed drops are from the PC version, so if you have different drops from the JJX IOS version don't delete the PC version, keep both but add a hint that it's from the IOS version. - GHAFRI 01:32, 3 June 2016
Ok, I'll keep that in mind when editing the Slimes page. Thanks again!
-Mudkip45 07:55, 3 June 2016 (PST)
Regarding the Toy Throw interface, I don't get what you mean? I tested the throwing thing in Creative and it looks like its always the same distance and power no matter wherever I pointed it at. - GHAFRI
On the iOS version, if a toy has already been thrown and you tap it, the toy travels further if tapped on-center and less if tapped away from it (up to ~2 blocks away from it)
-Mudkip45 00:27, 5 June 2016 (PST)